Rating:
Increases distance means increased DMG. (Every 1 tile away from the target increases DMG dealt by 2%).
Increases distance means increased DMG. (Every 1 tile away from the target increases DMG dealt by 2.5%).
Increases distance means increased DMG. (Every 1 tile away from the target increases DMG dealt by 3%).
Increases distance means increased DMG. (Every 1 tile away from the target increases DMG dealt by 3.5%).
Increases distance means increased DMG. (Every 1 tile away from the target increases DMG dealt by 4%).
Increases distance means increased DMG. (Every 1 tile away from the target increases DMG dealt by 4.5%).