DMG scales off of DEF.
Increases DEF by 2% for 15 sec each time taking DMG, up to 30% DEF bonus.
Increases faction team members’ basic attributes by 15%.
Increases faction team members’ DMG based on their lost HP, up to 60% at 30% HP.
Faction team members gain a 20% ATK and DEF bonus when HP is below 30%.
Deals 70% DMG to up to 3 enemy targets in range.
Increases Block by 3 and grants a 30% P and M. DMG Reduction to all allies in range.
This effect lasts for 10 sec.
After taking DMG, there’s a 15% chance to deal 300% AoE DMG to 10 enemies ahead.
Triggers when HP drops below 30%.
If the hero takes DMG below 25% Max HP, the DMG will be reduced to 10.
This effect lasts for 10 sec.
Cooldown: 90 sec.
Reduces the hero’s Cost in the Arena by 5.
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