The Skull Collector
Magic
Cerberus
Talent
Summons Water of Decay at the enemy target at the cost of 20% of Max HP every 14 sec, inflicting 30% AoE DMG every sec for 6 sec.
Whenever this hero takes DMG, the Cooldown is reduced by 2 sec.
This hero cannot be healed or revived by allies.
And each death extends Redeployment Time by 30 sec.
M. ATK
When deployed, immediately deals 200% AoE DMG to surrounding enemies and then creates Water of Decay beneath the hero's feet, dealing 40% AoE DMG to multiple enemies per sec.
The effect lasts permanently.
- Lvl 2
DMG +2%
- Lvl 3
DMG +2%
- Lvl 4
DMG +2%
- Lvl 5
DMG +4%
Spectre-binded
During the Ultimate, increases DMG by 70%.
Additionally, each instance of DMG dealt will inflict 50% Slow on the target for 15 sec.
- Lvl 2
DMG Increase +10%
- Lvl 3
DMG Increase +10%
- Lvl 4
DMG Increase +10%
- Lvl 5
Effect Duration +5 sec
Water of Decay
Upon death, generates a Ground Effect Area underneath, dealing 100% AoE DMG per sec for 12 sec.
- Lvl 2
DMG +20%
- Lvl 3
Ground Effect Area Duration +3 sec
- Lvl 4
DMG +20%
- Lvl 5
Ground Effect Area Duration +5 sec
Evil Anointing
Reduces the hero's first deployment Cost by 6.
Upon his first death, reduces the next deployment Cost of every allied Mage by 1.
- Lvl 2
First Deployment Cost -1
- Lvl 3
First Deployment Cost -1
- Lvl 4
First Deployment Cost -1
- Lvl 5
Cost Reduction for Allied Mages +1
Arena Cost Reduced
Reduces the hero's Cost in the Arena by 2.
Basic Attributes
Advanced Attributes
Battle Power by Awakening
Awakening 1
Within 10 sec of deployment, all Ground Effect Areas will slow enemies in range.
Awakening 2
ATK +5%
Awakening 3
When HP drops below 50%, doubles the DMG dealt by the Ground Effect Area per sec.
Awakening 4
Crit. Rate +8%
Awakening 5
Reduces the Cooldown of the Talent effect by 3 sec and the HP consumption by 5% Max HP
Build Details
Recommended stats and pieces for this progression tier.
Wicked Vengeance
2-Piece (Leftside)
Wicked Vengeance




Cataclysm
3-Piece (Rightside)
Cataclysm






Lunacy Visor
Increase Block by 1. Additionally, the wearer restores HP equal to 1.2% of MAX HP each time they deal DMG to 1 target, stacking up to 3 targets.























