Masked Prince
Normal
Ain
Talent
When there are allies in range, the hero's attacks will ignore an extra 15% of the enemy's DEF.
Blessing of the Light II
Increases faction team members' basic attributes by 10%.
Periodically increases faction team members' DMG by 30% and Healing Bonus by 30% for 20 sec.
The more faction allies there are on the team, the more frequently it takes effect.
P. ATK
Deals 100% P. DMG to 1 enemy.
- Lvl 2
DMG +5%
- Lvl 3
DMG +5%
Impaler
During the Ultimate, the hero and allies in range gain a 10% DMG Increase.
The hero attacks with triple strikes, with each strike dealing 60% DMG.
The Ultimate lasts for 15 sec.
- Lvl 2
DMG Increase +10%
- Lvl 3
Effect Duration +5 sec
- Lvl 4
DMG Increase +10%
- Lvl 5
Skill Cost -100
Pursuit Lunge
When an ally in range deals DMG to an enemy with Basic ATK, the hero has a 15% chance to launch a pursuit to 1 enemy, dealing 140% DMG.
The chance of triggering pursuits is increased by 50% when attacking enemies inflicted with Stun.
During the Ultimate, the hero's pursuits will hit multiple times.
- Lvl 2
Pursuit Chance +2%
- Lvl 3
DMG +10%
- Lvl 4
Pursuit Chance +2%
- Lvl 5
DMG +10%
Basic Attributes
Advanced Attributes
Battle Power by Awakening
Awakening 1
Inflicts 15% Vulnerability (P. DMG) when dealing DMG to enemies for 5 sec.
Awakening 2
Crit. Rate +5%
Awakening 3
During the Ultimate, the first Basic ATK by an ally in range will inflict Stun on 1 enemy.
Awakening 4
All DMG +5%
Awakening 5
Increases Crit. DMG in battle by 50%
Build Details
Recommended stats and pieces for this progression tier.
Wicked Vengeance
2-Piece (Leftside)
Wicked Vengeance




Hells Lament
3-Piece (Rightside)
Hells Lament






Sorrow's Veil
During the Ultimate, increases DMG by 20%, and deals 30% extra DMG to targets with shields.






















