The Northfrost Crown
Normal
King Harz
Talent
When King Harz is shielded, his ATK has a 20% chance to inflict the enemy with Freeze.
Spirit of the North III
Increases faction team members' basic attributes by 15%.
Periodically grants all faction team members a shield equal to 30% of their Max HP and other allies a shield equal to 15% of their Max HP for 20 sec.
The more faction allies there are on the team, the more frequently it takes effect.
The DEF of shielded faction team members is increased by 20%.
P. ATK
Deals DMG to 1 enemy.
- Lvl 2
Periodic Rage Regen (ATK) +3
- Lvl 3
Periodic Rage Regen (ATK) +3
- Lvl 4
Periodic Rage Regen (ATK) +3
- Lvl 5
Periodic Rage Regen (ATK) +3
Fury of Winter
Deals AoE DMG equal to 120% of ATK to surrounding enemies, inflicting Freeze.
Gains a shield that can absorb DMG equal to 50% of Max HP that lasts 8 sec.
- Lvl 2
DMG Absorption +20%, DMG Dealt +40%
- Lvl 3
DMG Absorption +20%, Initial Rage +200
- Lvl 4
Freeze Duration +1 sec, Skill Cost -100
- Lvl 5
DMG Absorption +20%, Initial Rage +300
Shield of Arctic
When the hero has any type of shield, reduces P. DMG taken by 15%.
- Lvl 2
P. DMG Reduction +3%
- Lvl 3
P. DMG Reduction +3%
- Lvl 4
P. DMG Reduction +3%
- Lvl 5
P. DMG Reduction +3%
Lord of the North
Every time receiving a shield, increases Shield Strength by 35%.
- Lvl 2
Shield Strength +5%
- Lvl 3
Shield Strength +5%
- Lvl 4
Shield Strength +5%
- Lvl 5
Shield Strength +10%
Basic Attributes
Advanced Attributes
Battle Power by Awakening
Awakening 1
Fury of Winter generates a shield to protect all surrounding allies within 1 adjacent tile.
Awakening 2
HP+1200; Increases faction team members' shield received by 10%
Awakening 3
Deals 100% extra DMG to controlled enemies.
Awakening 4
All DMG Reductions +8%
Awakening 5
Increases King Harz's Healing Effect by 100% if he's shielded.
Build Details
Recommended stats and pieces for this progression tier.
Astral Guardian
2-Piece (Leftside)
Astral Guardian




Tempered Will
3-Piece (Rightside)
Tempered Will






Bastion Ring
Increases Block by 1. Increases P. DMG and M. DMG Reduction by 9% for every blocked unit, stacking up to 4 times.





















