Watcher of Realms Patch Notes – August 25, 2025

Here are the official Watcher of Realms update notes for August 25, 2025, including hero optimizations and fixes, Malrik’s Halls of Illusion updates, gear and artifact changes, Guild War improvements, Titanic Ruins changes, and more.
Patch Overview
- Heroes: Talula, Diaochan, Ingrid, Lynx, Nerissa, Elddr, Aeris, Rygar, and Elysia receive optimizations, fixes, and balance changes.
- Malrik’s Halls of Illusion: Auto-fight, Keystone Energy, chest and reward changes, and new countdown behavior added.
- Gear & Artifacts: Cataclysm set enhanced, Runic Augmentation rules updated, and Sanctity-targeting interactions improved.
- Guild War: Sand Box, Faceoff, matchmaking, and playback improvements added.
- Titanic Ruins: Auto-fight gear records, Playtest mode, and reward redistribution improvements added.
- Other Updates: Gear Dungeon Stamina removal, United Front stage additions, Faction Trial expansion, new achievements, and more.
Heroes
Talula, The Holly Blue
- Optimized the target selection logic for Basic ATK. After optimization, Talula’s Basic ATK will prioritize characters with lower HP.
Diaochan, Moon’s Radiance
- Fixed an issue in Auto-fight where abnormal skill-casting logic could occur during prolonged combat.
Ingrid, Regalis Excelsa
Added the description for the Lord Skill Radiant Glory III to better match the actual skill effects.
Before adding description:
Increases faction team members’ basic attributes by 15%.
Periodically increases faction team members’ DMG and Healing Bonus by 50% for 20 sec. The more faction members there are on the team, the more frequently it takes effect.
Within 3 sec after the Lord deals Direct DMG to an enemy, faction team members deal an extra 20% DMG to that enemy.
After adding description:
Increases faction team members’ basic attributes by 15%.
Periodically increases faction team members’ DMG and Healing Bonus by 50% for 20 sec. The more faction members there are on the team, the more frequently it takes effect.
After the Lord deals Direct DMG to an enemy, faction team members deal an extra 20% DMG to that enemy within 3 sec. This effect can affect up to 1 enemy per Lord attack.
Lynx, The Frostfox Chimera
- Fixed an issue where the Ultimate Frozen Rain occasionally failed to apply extra DMG multipliers to targets with Winter’s Bite and Freeze.
Nerissa, Song of the Siren
- Awakened IV effect adjusted from “Penetration +8%” to “ATK +5%”.
Elddr, Thunder of Winter
Elddr, Thunder of Winter is enhanced as an AoE Fighter. ATK range is increased to 2 tiles ahead, initial ATK Spd. is changed to 3.5 sec, and initial Deployment Cost remains unchanged.
Enhanced Elddr skill effects are as follows:
- [Faction] The North Throne / Lord
- [Class] Fighter
- [P. ATK] Attack deals 100/105/110/115/120% DMG to 5 enemies.
- [Talent] When the hero has a shield, dealing DMG grants extra DMG equal to 30% of current Shield Strength.
- [Thunder Incarnation] ATK Increase +30/40/50/50/50%. The hero gains Thunder Aegis. Allies of the same faction on the battlefield temporarily gain Elddr’s Talent. Ultimate lasts for 20 sec.
[Thunder Aegis]: Gains a shield equal to the hero’s 20% ATK per sec, up to a maximum shield equal to 200% ATK.
- [Storm of Retribution] Basic ATK has a 15/15/17/17/20% chance to trigger Thunder Hammer, dealing an extra 200/220/220/250/250% DMG. If the hero has no shield, triggering Thunder Hammer has a 40% chance to gain a shield equal to 50% ATK for 10 sec.
- [Thunder Protection] When taking DMG, gains a shield equal to 40/50/50/50/60% Max HP and DMG Increase +20/20/30/30/30% for 10 sec. This effect can be triggered up to 1 time every 40/40/40/35/35 sec.
- Awakened I: During the Ultimate, allied heroes within 1 tile also gain half the Thunder Aegis effect.
- Awakened III: During the Ultimate, Thunder Hammer trigger chance increases by 40%.
- Awakened V: Thunder Hammer deals extra DMG equal to 30% of current Shield Strength.
Aeris, The Gilded Falcon
- Initial Deployment Cost reduced from 26 to 22.
- [Talent] [Mighty Thrust] additionally inflicts 10% Vulnerability (M. DMG) on enemies for 3 sec.
- Awakened I: Additional effect: Deployment Cost -2, Golden Trammel range +1.
- Awakened III: Additional effect: During the Ultimate, [Unrelenting Will] Trigger Interval is reduced by an additional 1 sec.
- Awakened V: [Mighty Thrust] and [Destiny’s Decree] ignore target M. RES ratio increased from 20% to 25%.
Rygar, The Scorned Ravager
- Fixed an issue where Rygar had unstable DMG output in rare cases.
- Fixed an incorrect skill description text for [Brute Strength] at Lvl. 5.
Before: DEF Penetration +5%.
After: DEF Penetration +10%.
Elysia, The Skyward Sovereign
- Fixed an issue where Elysia’s Ultimate [Thunder’s Bind] would occasionally cause [Lightning Orb] bounces to deal DMG to herself in certain stages.
Malrik’s Halls of Illusion
- Lvl. 1-2 [Trial Keystones] can now use Auto-fight.
- Added a [Trial Keystone] destruction feature. Commanders can choose to destroy Trial Keystones in the keystone selection interface.
- Added an [Energy] feature for Trial Keystones. When entering a trial, 1 point of Keystone Energy will be deducted.
- When the battle concludes, if the Trial Keystone’s Energy is greater than 0, Commanders can choose to abandon rewards, leave the trial, and retain the Trial Keystone to attempt the challenge again.
- Optimized the chest settlement animation when clearing Malrik’s Halls of Illusion.
- Added recommended hero displays for some tags in the stage details preview.
- Increased the sources for [Trial Keystones]. They can now be obtained from Artifact Material Raids, Gear Dungeons, and the Dungeon Shop.
- Replaced the Gold reward for enhancing any gear in weekly Quests with a random Keystone reward.
- Changed the acquisition method for some Trial Keystones to obtaining [Trial Keystone Chests].
- Trial Keystone Chests will be stored in Storage after being obtained to avoid occupying Trial Keystone Storage space.
- Commanders can open chests in Storage at any time to obtain Trial Keystones of the corresponding levels.
- Added a 90-second stage countdown after the final wave in trials. Settlement will begin when the countdown ends.
Gear and Artifacts
- Cataclysm set bonus has been enhanced, increasing the Effect Duration of the hero’s DMG Increase upon landing a Crit. Hit with Basic ATK.
Before: Upon landing a Crit. Hit with Basic ATK, the hero’s DMG +10% for 5 sec, stacking up to 5 times.
After: Upon landing a Crit. Hit with Basic ATK, the hero’s DMG +10% for 8 sec, stacking up to 5 times.
- Optimized Runic Augmentation rules for Artifacts. Runic Augmentation can now yield attributes of the same type as the current runic attribute.
- Optimized the activation logic of Invigoration and Wings of Grace gear set bonuses. After optimization, they will prioritize granting ATK Increase to non-Sanctity units (such as Anora).
Guild War
- Added a new option in the Guild War Sand Box settings: “Prioritize Guild War Team.” When enabled, others will prioritize using the Guild War defense team during faceoff battles.
- Optimized the Sand Box faceoff battle experience. After a faceoff battle ends, the Faceoff list will no longer reset to the first player’s position.
- Optimized the Guild War Faceoff experience with Guild members. After the update, you can select a Guild member on the placement page, then directly initiate a Guild War Faceoff via the Friendly Faceoff in their Player Profile page.
- Optimized the Guild War matchmaking algorithm and adjusted the activity weight for each round.
- Optimized Guild War battle recording playback rules. Battle recordings from previous versions will no longer be played.
Titanic Ruins
- Added an auto-fight gear record system for Apocalypse I and Apocalypse II in Titanic Ruins.
- Added Playtest feature for Titanic Ruins. The Playtest feature is not restricted by hero locks and does not save Auto-fight records.
- Optimized some performance aspects in Titanic Ruins.
- Optimized the reward redistribution mechanism for Titanic Ruins and Drake’s Chasm. After optimization, unclaimed rewards can trigger reward redistribution emails even when the Guild is disbanded.
Other Updates
- After this update, challenging the Gear Dungeon will no longer consume Stamina.
- Stamina consumed during this period’s Gear Dungeon will be reimbursed to Commanders who have already participated in it after the update.
- United Front now offers new stages where Commanders will work together to challenge bosses while defending against massive enemy assaults.
- Withstand the Tide now includes additional peak Talent levels up to Lvl. 50, and new waves up to Wave 200.
- Complete the new Tide wave challenges to earn [Init Soulstone] x2.
- 6 new Trial of Nightmare stages have been added to the Faction Trial.
- Diamond x50 rewards have been added to Hero Skins for reading stories after unlocking both the skin and corresponding hero.
- Increased the redemption limit of [Auto-Fight Chance] in the Awakening Shop, and added the [Gear Recasting Hammer] and [Mystery Demon Chest] for redemption.
- The purchase limit for Hero Storage has been increased from 300 to 500.
New Achievements
- [Perfect Trialist]: In Malrik’s Halls of Illusion, clear a trial unlocked by Mossy Crystal III or above of Legendary rarity or rarer and eliminate all monsters to unlock the Medal reward.
- [Flawless Trialist]: In Malrik’s Halls of Illusion, clear a trial unlocked by Mossy Crystal IV or above of Legendary rarity or rarer and eliminate all monsters to unlock the Medal reward.
- [Hail, Great Explorer]: Obtain 1200 stars in Campaign Stages to unlock the Medal reward.
- [Guild Glory I]: Launch 300 successful attacks in Guild War. Count resets upon achievement launch.
- [Drip Master IV]: Own 50 hero skins to unlock the Medal reward.
- [War Lord II]: Own 25 Lvl. 7 or higher Demon Soldiers.
- [Relentless Lucky One]: Hidden achievement, stay tuned.
- Optimized the product refresh rules for the Dungeon Shop. The Dungeon Shop now permanently sells [Mystery Demon Chests].
- Friendly Faceoff now supports Auto-fight.
- Friendly Faceoff can now save Auto-fight data to the same Arena mode.
- When players use Auto-fight to attack in Arena and manually take over mid-battle, if they choose to save the Auto-fight record to a specified mode during settlement, the Gear and Artifact data in the Auto-fight record will not change.
- When purchasing Stamina with Diamonds, the single purchase count has been adjusted from 30 to 10 times.
- Adjusted the round win/loss display in Honor’s Gauntlet. After optimization, Commanders can now perform battle operations when round wins/losses are triggered.
- During Auto-fight, added options to automatically sell Gear below Mythic and Non-Recommended Gear. These options take effect once enabled.
- Optimized the ATK Range change display in the Awakening of Heroes interface.
- Fixed an issue where heroes with the [Sanctity] effect (such as Anora) could not properly receive healing from Talula’s [Forest Spirit] and Dassomi’s [Magic Incense] and [Potent Magic Incense] effects.
- Fixed an issue where “The Silver Envoy” Moriden would still display default skin effects when gaining energy upon first deployment during bond activation.
- Fixed the issue with Theowin’s Large Sabre where visual effects were abnormally persisting.
- Fixed text display errors in some hero tags.
Source: Official Watcher of Realms update announcement.
